![]() Save all work before importing MEP Data sets. MEP Models will turn things into chaos as they contain giant loads of data. ![]() ![]() Generally The Architectural models & Structural Models are easy to crunch and get into Unity. Its going to take a while to do it all, and unfortunately with AEC commercial scale models (The Big ones) the only way to efficiently port it into Unity 3D is by trial and error. If you have 3DS Max you could do heaps of optimization of each package before importing it into Unity 3D. Not the whole lot - Unity will fail to import the dataset because it is HUGE.Įxport structural components, followed by enclosure, then services etc. Try going back to the original BIM/CAD software that designed the model (REVIT,AUTOCAD,SKETCHUP ETC) and export the FBX Model from there IN PORTIONS. I’m not sure what happens in that process but FBX models from Navisworks are not optimized properly and therefore not useful when exported to non native autodesk products. This is probably why it can build models quick compared to its respective CAD programs - because it draws them differently. Notice when you import it into a software such as 3DS Max, the 3D Faces & Verts are all severely warped. Navisworks compression to FBX is very different to 3DS Max & other Autodesk Applications.
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